Tips for 3D rendering
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Start with a decent reference material
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Scale to the real world
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Mesh should be kept clean
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Make the hard edges softer
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Try to avoid Booleans where possible
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Pay attention to even the minutest of details
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When needed, make use of override materials
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Pay attention to even the minutest of details
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Incorporate a linear workflow
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Three-point lighting
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V-ray settings
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Control shadows using a VRayLight
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Render in slots