Tips for 3D rendering

  • Start with a decent reference material

  • Scale to the real world

  • Mesh should be kept clean

  • Make the hard edges softer

  • Try to avoid Booleans where possible

  • Pay attention to even the minutest of details

  • When needed, make use of override materials

  • Pay attention to even the minutest of details

  • Incorporate a linear workflow

  • Three-point lighting

  • V-ray settings

  • Control shadows using a VRayLight

  • Render in slots

This checklist was created by leonwilliam

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